Work / Multi-Resolution SSAO

2015-01-20 00:45:29

Deferred Rendering

The first step is to implement a deferred rendering pipeline. Wikipedia has a good article that explains what these are, so i won't go into this further.

I started off with a simple scene with an oscillating point light source.

     

sekaita.wmv

Size: 3.71 MB, Date: 2011-09-12 22:52, MD5: 8f9144b0b58a54e8d3798ad02b704b9b

sekaita-deferred.wmv

Size: 2.43 MB, Date: 2011-09-13 16:46, MD5: d6ebc4dcfd13d8fd3bfd20d42bece87a