Work / Multi-Resolution SSAO
2015-01-20 00:45:29
Deferred Rendering
The first step is to implement a deferred rendering pipeline. Wikipedia has a good article that explains what these are, so i won't go into this further.
I started off with a simple scene with an oscillating point light source.
sekaita.wmv
Size: 3.71 MB, Date: 2011-09-12 22:52, MD5: 8f9144b0b58a54e8d3798ad02b704b9b
sekaita-deferred.wmv
Size: 2.43 MB, Date: 2011-09-13 16:46, MD5: d6ebc4dcfd13d8fd3bfd20d42bece87a




